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You are at the season opener of the Georgia Bulldogs football team. It's a rematch game against Alabama - a chance for the Dawgs to exact revenge on the Crimson Tide for last season's devastating loss. The stadium is not buzzing with energy like it normally is, but you can't quite pin down the reason. As the fourth quarter begins, the stadium's lights shut off and, as always, the fans begin to turn on their phones' flashlights. All at once, the stadium is lit up. As you reach into your pocket for your phone, the jumbotron turns on. The screen shows a live video feed of Hairy Dawg tied to a chair with a bag over his head pops up. Horrified, [[you stare at the screen as a voice begins to speak|message]].
<<set $openpassage to false>> <<set $groundpaper to true>>
The voice has an oddly familiar southern drawl to it; it sounds very confident and charismatic. "University of Georgia players and fans, we have your beloved mascot, Hairy Dog, in an undisclosed location. If you ever want to see him alive again, you will evacuate the stadium and leave seventeen billion dollars in a duffle bag in the middle of the field." Then suddenly, the screen goes black, leaving the entire stadium in darkness. But before the light dissipates, you catch a glimpse of a suspicious-looking man in an all-black suit ducking into the bathroom. You decide to [[investigate|bathroom]].You walk into the bathroom and look around, but it is completely deserted. It is only you and three empty stalls along with some paper towels on the tile floor.
Look inside [[stall one]].
Look inside [[stall two]].
Look inside [[stall three]].You open the door and walk inside. There is a carving in the stall with the words "the illuminati is real".
[[Trace a triangle around the words and flush the toilet|u feel stupid]].
[[Walk out|bathroom]].<<if $groundpaper is true>>
You open the door and walk inside. There is a piece of toilet paper on the ground with a footprint on it.
[[Flush the toilet paper down the toilet|feelsgood]].
[[Walk out|bathroom]].
<<else>>
You open the door and walk inside. There is nothing to see in this stall.
[[Walk out|bathroom]].
<</if>><<if $openpassage is false>>
You open the door and walk inside. There is a small, empty-looking bottle of Crown Royal sitting on the ground surrounded by shattered glass.
[[Check to make sure the bottle is empty|message in bottle]].
[[Throw the bottle against the wall|passage opens]].
[[Walk out|bathroom]].
<<else>>
You open the door and walk inside.
The gloomy, dark entrance to the passage in front of you was daunting, yet it seemed to be beckoning you to enter.
[[Enter the passage|passage entrance]].
[[Walk out|bathroom]].
<</if>>The toilet flushes normally, how anticlimactic. You feel extremely stupid for believing in those conspiracy stories you watched as a kid. You [[walk back out|bathroom]].Keeping the UGA campus clean causes you to feel a sense of pride and purpose wash over you. Go Dawgs!
[[Walk out|bathroom]].
<<set $groundpaper to false>>You hold the bottle up to see if there is anything left. Sadly, there isn't, but there is a message scrawled on the bottom: [[BREAK ME|passage opens]].You throw the empty bottle against the cinderblock wall to your right. The glass bottle shatters and the wall begins to crack open at the grout in the shape of a large rectangle. The rectangle slides in two swift movements to reveal a seemingly endless dark passage.
[[Enter the passage|passage entrance]].
[[Walk out|bathroom]].
<<set $openpassage to true>>You cautiously take a few steps into the passage. A putrid smell permeates the air, a smell that reminds you of the two month old egg salad that you left in your refrigerator and mistakenly opened this morning. You shudder at the memory and grimace as the smell once again washes over you. As you turn around to leave, your phone falls out of a hole in your pocket and [[the entrance slams shut|trapped]], <span class="blacktext">You cautiously take a few steps into the passage. A putrid smell permeates the air, a smell that reminds you of the two month old egg salad that you left in your refrigerator and mistakenly opened this morning. You shudder at the memory and grimace as the smell once again washes over you. As you turn around to leave, your phone falls out of a hole in your pocket and the entrance slams shut,</span> leaving you stranded in complete darkness. You get down on your hands and knees to blindly search for your phone.
<span class="appearingtext">Your hand touches something but it immediately scurries away.</span>
<span class="hides">[[You feel your phone on the ground and pick it up, turning on its flashlight.|flashlight on]]</span>
<<set $beenhere to false>><<if $beenhere == false>>As the light from your phone floods the corridor and your eyes begin to adjust, you walk away from the sealed entrance. You notice that the cement blocks the walls are made of are slightly damp and tinted a dull crimson color. There is a faded line showing the remnants of where water must have once filled the passageway. Despite the uneasy feeling in your stomach, you persist through the eeriness, eventually coming to a fork in your path.
[[Go to the right|right semi]].
[[Go to the left|left semi]].
<<set $circlestart to true>>
<<set $lefthalf to false>>
<<set $righthalf to false>>
<<set $beenhere to true>>
<<else>>You stand at the intersection, looking at the fork in the path before you.
[[Go to the right|right semi]].
[[Go to the left|left semi]].
<<set $circlestart to true>>
<</if>><<if $righthalf == false and $circlestart == true>>You decide to go down the pathway to the right. As you walk, you come across a pair of large ivory tusks mounted on the wall. You continue forward and [[come to an intersection|circleend]].
<<set $righthalf to true>>
<<set $circlestart to false>>
<<elseif $righthalf == false and $circlestart == false>>You decide to stay on the path, ignoring the staircase. As you walk, you come across a pair of large ivory tusks mounted on the wall. You continue forward and [[come back to the split where you began|flashlight on]], realizing that the path is a circle.
<<set $righthalf to true>>
<<set $circlestart to true>>
<<elseif $righthalf == true and $circlestart == false>>You once again go down the pathway to your right, passing the ivory tusks and [[arriving back at the beginning of the pathway|flashlight on]].
<<set $circlestart to true>>
<<else>>You once again go down the pathway to your right, passing the ivory tusks and [[arriving at the intersection|circleend]] at the end of the path.
<<set $circlestart to false>>
<</if>><<if $lefthalf == false and $circlestart == true>>You decide to go down the left pathway. As you walk, you come across a plaque on the wall that mentions something about how Sanford Stadium was built on top of what used to be an arboretum. You don't know what that means, so you look it up on your phone and find out that it's just a fancy word for a forest. You continue forward and [[come to an intersection|circleend]].
<<set $lefthalf to true>>
<<set $circlestart to false>>
<<elseif $lefthalf == false and $circlestart == false>>You decide to stay on the path, ignoring the stairs. As you walk, you come across a plaque on the wall that mentions something about how Sanford Stadium was built on top of what used to be an arboretum. You don't know what that means, so you look it up on your phone and find out that it's just a fancy word for a forest. You continue forward and [[come back to the split where you began|flashlight on]], realizing that the path is a circle.
<<set $lefthalf to true>>
<<set $circlestart to true>>
<<elseif $lefthalf == true and $circlestart == false>>You go down the left path again, passing the arboretum-plaque and [[arriving back at the beginning of the pathway|flashlight on]].
<<set $circlestart to true>>
<<else>>You walk down the left path again, passing the arboretum-plaque and [[arriving at the intersection|circleend]] at the end of the path.
<<set $circlestart to false>>
<</if>>You stand at the intersection of the pathways, looking at the stairs.
[[Go to the left|left semi]].
[[Go to the right|right semi]].
[[Go up the stairs|stairway]].You hike up the stairway, noticing that in some places fragments or entire steps were missing. You think that you hear footsteps behind you so you begin to climb the stairs faster. As soon as you reach the top, [[your phone dies and the flashlight shuts off|deadphone]].Your phone sits dead in your hands, useless. You feel extremely mad at yourself for draining the battery with all the pictures you took of dogs earlier. The passageway begins to have a dim orange glow, signaling what you assume is the end of the passage. As you approach, you realize the glow is coming from a torch. [[You take it out of its sconce|foundtorch]].Upon closer examination, you discover that this is no ordinary torch; it's an Olympic torch! You recall hearing some trivia about Sanford Stadium being used for the 1996 Olympics, but didn't think they would still have relics from then. But then again, you also didn't think there would be catacombs hidden beneath the stadium, either. You look down at your feet and see another Olympic relic on the ground: a newspaper.
[[Pick it up]].
[[Step back and look at your surroundings|second fork leave]].
<<set $hasbrochure to false>><<set $hasbrochure to true>>You bend down and pick up the newspaper, flipping through it to look for anything that will help you get out of the passage. Unsurprisingly, you find nothing of use, as it's from 1996. However, it does have some cool articles about the US women's soccer team.
[[Keep it|second fork keep]].
[[Throw it back on the ground|second fork leave]].
<div style="text-align: center;"><img src="https://i.imgur.com/dYnTKO9.jpg" alt="The brochure you found on the ground" style="width:500px;height:600px;"></div>
<span class="citation">Map of the city of Athens, Ga, Strahan. Charles Morton, 1983.</span><<if $hasbrochure is true>>You throw the newspaper back on the ground and take a step back to look at your surroundings. You notice that the path once again forks off into two separate paths. However, they both seem to drop down with no way to get back up, so you must choose carefully which direction to go.<<set $hasbrochure to false>>
[[Go to the right|lounge path]].
[[Go to the left|locker path]].
<<else>>You take a step back to look at your surroundings, ignoring the newspaper. You notice that the path once again forks off into two separate paths. However, they both seem to drop down with no way to get back up, so you must choose carefully which direction to go.
[[Go to the right|lounge path]].
[[Go to the left|locker path]].
<</if>>You fold the newspaper and stuff it into your UGA-approved-for-athletic-events clear backpack and take a step back to evaluate your surroundings. You notice that the path once again forks off into two separate paths. However, they both seem to drop down with no way to get back up, so you must choose carefully which direction to go.
[[Go to the right|lounge path]].
[[Go to the left|locker path]].
You jump down the ledge and land with a thud, but manage to avoid hurting yourself. You proceed down the passage, holding the torch in front of you as you go. As you walk, you notice a picture frame hanging on the wall that is so dusty you can't even see what's inside.
<<set $hascheck to false>>
[[Continue forward|locker entrance]].
[[Look at the picture frame]].You jump down the ledge and land with a thud, but manage to avoid hurting yourself. You proceed down the passage, holding the torch in front of you as you go. Eventually you come to what looks like a metal door with no handles set firmly in the wall. Carved in the wall next to the metal plate are the letters G, E, L, U, N and O.
[[Look around the entrance for a clue|lounge riddle]].
<<if $hasbrochure is true>>[[Look at the newspaper|lounge answer]].<</if>>You step back away from the wall, determined to figure out what the letters mean. <<set $rightwall to false>><<set $leftwall to false>><<set $backwall to false>>
[[Look at the back wall|back wall]].
[[Look at the left wall|left wall]].
[[Look at the right wall|right wall]].
[[Sit down and wallow in your ignorance|lounge back]].
<<if $hasbrochure is true>>[[Look at the newspaper|lounge answer]].<</if>>You take the newspaper out of your pocket and flip through it. You come across a page with a picture of the Letterman Lounge in it, and you quickly realize that the letters scrawled on the wall can be rearranged to spell "lounge". You press each letter in the correct order, triggering the metal plate to slide open. You are blinded at first by the light, but as your eyes adjust you realize you are looking in at the Letterman's Lounge.
[[Step inside|lounge]].You enter the lounge and take in the first-class accomodations. However, two things cattch your eye: a large championship ring and a very old leather football helmet.
[[Pick up the gold ring]].
[[Pick up the leather helmet]].You walk over to the back wall and look up and down it for a clue to opening the door, but come up empty. <<set $backwall to true>>
<<if $rightwall is false>>
[[Look at the right wall|right wall]].<</if>>
<<if $leftwall is false>>
[[Look at the left wall|left wall]].<</if>>
[[Sit down and wallow in your ignorance|lounge back]].
<<if $hasbrochure is true>>[[Look at the newspaper|lounge answer]].<</if>>You walk over to the left wall looking for a clue for how to open up the door. After carefully examining it from top to bottom, you find nothing. <<set $leftwall to true>>
<<if $backwall is false>>
[[Look at the back wall|back wall]].<</if>>
<<if $rightwall is false>>
[[Look at the left wall|right wall]].<</if>>
[[Sit down and wallow in your ignorance|lounge back]].
<<if $hasbrochure is true>>[[Look at the newspaper|lounge answer]].<</if>>You walk over to the right wall looking for a clue for how to open up the door. After carefully evaluating it, you find nothing. <<set $rightwall to true>>
<<if $backwall is false>>
[[Look at the back wall|back wall]].<</if>>
<<if $leftwall is false>>
[[Look at the left wall|left wall]].<</if>>
[[Sit down and wallow in your ignorance|lounge back]].
<<if $hasbrochure is true>>[[Look at the newspaper|lounge answer]].<</if>>You sit down on the ground and lean backwards. It’s nice to have a break from the chase. Then it hits you: the letters rearrange into the word "lounge!” You jump up and walk to the door, thinking about how to move forward with this. You press each letter in the correct order, triggering the metal plate to slide open. You are blinded at first by the light, but as your eyes adjust you realize you are looking in at the Letterman's Lounge.
[[Step inside|lounge]].<<if $hascheck is false>>You continue down the passage to a dead end. There is a brick wall with a large metal plate in the middle, shaped kind of like a door. The only thing on the plate is a single pictograph etched into the metal - a lock.
[[Touch the pictograph]].
<<else>>You make the trek back down the side path and come to the main passage where you branched off. You step over the crumbled bricks and broken picture frame and continue down the pathway, reinvigorated by your discovery. You come to a dead end; there is a brick wall with a large metal plate in the middle, shaped kind of like a door. The only thing on the plate is a single pictograph etched into the metal - a lock.
[[Touch the pictograph]].
<</if>>You take a step closer to the dust-caked picture frame and see that it is embellished with a big metal "G", the University of Georgia's iconic logo.
[[Dust it off|clean frame]].
[[Step back and continue on the path|locker entrance]].You blow some of the dust off the frame and wipe the rest off with your hand, and notice that there is a map of the UGA campus from a couple decades ago.
[[Continue down the path|locker entrance]].
<div style="text-align: center;"><img src="https://i.imgur.com/jrcrMr4.jpg" alt="The map in the picture frame" style="width:500px;height:600px;" /></div>
<span class="hides">[[Look closer at the picture.]]</span>
<span class="citation">Map of the city of Athens, Ga, Strahan. Charles Morton, 1983.</span>As you lean in to get a better look at the map, you notice two sets of instructions that mention the Tate Student Center. You find it on the map and trace a circle around it with your finger, triggering the wall to begin shaking and releasing a cloud of dust into the air. The picture frame falls off the wall and breaks, and you leap backwards to stop the shattered glass from lacerating you. As the wall crumbles before you, yet another passageway is revealed. Confident that this "doorway" can't close on you, you decide to [[venture into it]].You walk down the passageway for what seems like an eternity. Right as you contemplate turning around, you see that the passage seems to open up ahead. You walk into the colossal room lined with lit torches and notice that there is one lone pedestal in the middle. As you approach it, you also notice there is a piece of paper under a glass dome. You look closer and see that the paper is a check from...the University of Georgia. There is no recipient addressed, but there is an amount - seventeen billion dollars. You immediately remember the kidnapper's demand and decide to take the check, unsure as to how, or if, he knew of its existence.
<<set $hascheck to true>> [[Go back down the passage|locker entrance]]
You place your hand on the wall so that it completely covers the etching of the lock. The wall begins to tremble and the metal plate swings open. You are temporarily blinded by the light, but as your eyes adjust you realize you are looking in at the UGA Bulldogs locker room.
[[Step inside|locker room]].You take a step into the locker room, and as you do a cascade of bricks falls behind you. The first things you notice in the room are ordinary everyday clothes thrown everywhere, you presume from the football players, and the fact that "Mo Bamba" is playing on repeat. As you scan the room, an old looking silver helmet sitting on a pedestal catches your eye. You walk up to it and [[pick it up|silver helmet]].Using your mediocre-at-best knowledge of football history, you guess that the helmet is from around the 1960's. Seeing as it was on a pedestal under a glass dome, you also conclude that it was used in a championship game of sorts that the Bulldogs had, of course, won.
<div style="text-align: center;"><img src="https://i.imgur.com/1pxV6ZC.jpg" alt="The silver championship helmet" style="width:500px;height:500px;" /></div>
Remembering the falling bricks as you entered the locker room, you decide to keep the helmet with you for protection. However, it's too big for your backpack and you still have the torch in your other hand. In order to keep one hand free, you decide to [[put it on]]
<span class="citation"><span class="italic">Silver Helmet.</span> Athletic Association records, UA0055, University of Georgia Archives, Hargrett Rare Book and Manuscript Library, The University of Georgia Libraries.</span>
<font size=4><H1 align="center">You are about to embark on a journey like no other. This game is meant to be played all the way through from beginning to end with no stops. It isn't long, but you will not be able to save your game or change important decisions, so choose carefully. Are you ready?
</H1></font> <H1 align="center">[[BEGIN|start]]</H1>
<<set $hassilver to true>>The helmet fits surprisingly snug. It limits your field of vision, and you find yourself having to turn your entire body to look around the room. You look back towards the doorway you entered from and standing in it is the mysterious black-clad man that you saw running into the bathroom earlier in the day, which feels so long ago. He reaches over to a lever you didn't see until that moment, and pulls it. The floor beneath you opens up and swallows you, and [[you free-fall into darkness|falling]].<<if $hasring is true>> You are falling and you keep falling until you hit your head on the side of the shaft. Everything goes black. When you finally awake, there are broken branches around you and your head hurts. [[Sit up|in forest]].
<<else>> You are falling and you keep falling until you hit your head on the side of the shaft, but thankfully, the helmet protects you. You watch and see the shaft open up and you land with a thump, branches break your fall. [[Sit up|in forest]].
<</if>>
<<set $hasring to true>> The ring is shiny and impressive in size, you can fit two of your fingers in it comfortably. You think to yourself, what kind of linebacker must have had this? You are intrigued by it, to say the least, so you [[put it in your pocket|turn around]].
<div style="text-align: center;"><img src="https://i.imgur.com/z1B5Gm6.jpg" alt="The gold championship ring" style="width:500px;height:500px;" /></div>
<span class="citation"><span class="italic">Championship Ring.</span> Athletic Association records, UA0055, University of Georgia Archives, Hargrett Rare Book and Manuscript Library, The University of Georgia Libraries.</span>
<<set $hasleather to true>>The helmet is slick and smells of worn leather. It is surprisingly smooth to the touch, given its obvious age. Out of curiosity, you put it on. You decide to keep the helmet, but since it's too big for your bag and you want to have a free hand to hold the torch, you decide to [[leave it on|turn around]].
<div style="text-align: center;"><img src="https://i.imgur.com/xepMxkb.jpg" alt="The leather championship helmet" style="width:500px;height:500px;" /></div>
<span class="citation"><span class="italic">Leather Helmet.</span> Athletic Association records, UA0055, University of Georgia Archives, Hargrett Rare Book and Manuscript Library, The University of Georgia Libraries.</span>
<<if $hasring is true>>You pocket the ring and turn around to continue looking about the lounge.<<else>>The helmet fits surprisingly snug. You turn around to continue looking about the lounge.<</if>> Waiting in the doorway is the mysterious man you saw running into the bathroom earlier in the day, which feels so long ago. He reaches over to a lever you didn't see until that moment, and pulls it. [[you free-fall into darkness|falling]].
You stand up and look around. the forest surrounding you has a weird artificial light, but you can't tell what the source of it is. You decide to leave the torch since its flame was extinguished during the fall. As you walk around, you realize this is the arboretum that the stadium was built on. You wander for what seems like forever, and eventually you see a wall.
[[Walk towards the wall]].You walk up to the wall and look to either side. On the left is a red light over a door, so you venture that way. You come up to it and there is a sign under the light that says "live". You put your ear to the door and hear muffled whimpering and figure out that you have finally found Hairy Dawg. You realize that whoever is on the other side of the door is probably going to be of danger to you.
[[Go inside|shotgun]].You open the door and step inside, despite the obvious risk factors, and suddenly find yourself standing next to Hairy Dawg. You are looking at a camera and realize you and Hairy are being broadcasted to thousands of people. But by who? You look to the right of the camera and see none other than Nick Saban standing there with a shotgun in hand. You take a step closer to the culprit of the crime and [[he raises the shotgun and points it at you|choices]].Saban proceeds by making many threats, including that no one is going to walk out of the room until he gets the 17 billion dollars.
<<if $hassilver is true>>[[Charge Saban]].<</if>><<if $hasleather is true>>[[Charge Saban]]<</if>><<if $hasring is true>>[[Throw the championship ring at Saban]].<</if>>
<<if $hascheck is true>>[[Give the check to Saban]].<</if>><<if $hassilver == true and $hascheck == true>>You decide to keep the check hidden and instead lower your head and charge at Saban. He fires the shotgun, but the pellets ricochet off your helmet. You slam into him, bringing him to the ground and knocking him unconscious. You stand up and take his phone and shotgun, then [[call the police and wait]].
<<elseif $hassilver == true and $hascheck == false>>Deciding it's your only course of action, you lower your head and charge at Saban. He fires the shotgun, but the pellets ricochet off your helmet. You slam into him, bringing him to the ground and knocking him unconscious. You stand up and take his phone and shotgun, then [[call the police and wait]].
<<else>>You lower your head and start charging at Saban. An instant before you reach him, you hear a shot ring out and your vision goes blurry...then black.
<H1 align="center">THE END.</H1> <</if>>
"Wait!" you exclaim with your hands up. "I have a check for 17 billion dollars from the University of Georgia in my pocket!" Saban lowers his guard the slightest amount, and you reach into your pocket. Instead, you pull out the championship ring and lob it at Saban, hitting him right in the forehead, knocking him out cold. You run up to his unconscious body and take his phone and the shotgun and proceed to [[call the police and wait]].
"Wait!" you exclaim with your hands up. "I have a check for 17 billion dollars from the University of Georgia in my pocket!" You reach into your pocket and pull out the check. Saban lowers the shotgun and beckons you to come closer. You hand him the check, and as you see his face light up with joy, you snatch the shotgun from his hands and point it at him, backing up to keep your distance from him. You force the damned Alabama coach to take his phone out and slide it to you. You [[call the police and wait]].After spending hours directing the police to your whereabouts, they show up to free Hairy Dawg and arrest Saban. The football game resumes and the Georgia Bulldogs are able to defeat an unorganized, coachless Alabama team. The entire state of Georgia hails you as a hero – you saved the day. <<if $hascheck is true>> You notify the University of Georgia about the check you found in the tunnels below Sanford Stadium and they reward you with 100 million dollars for both saving Hairy Dawg and bringing Saban to justice. <</if>>
<H1 align="center">THE END.</H1>